#include "Candy.h"


Candy::Candy(entity_type candyType)
	:GameEntity(candyType, 
				20 + 20*candyType)
{
}

Candy::~Candy(void)
{
}

void Candy::collisionWith(GameEntity* entity, bool specialActive)
{
	if(entity->isAPacMan())
		deactivate();
}